Game Time – Understanding Temporality in Video Games Hanson Hardback
Game TimeUnderstanding Temporality in Video Games\nAuthor(s): Christopher Hanson\nFormat: Hardback\nPublisher: Indiana University Press, United States\nImprint: Indiana University Press\nISBN-13: 9780253032782, 978-0253032782\nSynopsis\nPreserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? \n Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls \""game time.\"" Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage pla.
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