Pattern Language for Game Design

Pattern Language for Game Design

CRC Press

Pattern Language for Game DesignAuthor(s): Christopher Barney\nFormat: Hardback\nPublisher: Taylor & Francis Ltd, United Kingdom\nImprint: CRC Press\nISBN-13: 9780367633950, 978-0367633950\nSynopsis\nChris Barneys Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexanders work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features:\nBackground on the architectural concepts of patterns and a Pattern Language as defi]

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