Organizational Gamification

Organizational Gamification

Taylor & Francis

Organizational GamificationTheories and Practices of Ludified Work in Late Modernity\nAuthor(s): Mikko Vesa\nFormat: Paperback\nPublisher: Taylor & Francis Ltd, United Kingdom\nImprint: Routledge\nISBN-13: 9780367712372, 978-0367712372\nSynopsis\nThis edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem. \n\nAs we travel deeper into the twenty-first century, it is becoming increasingly clear the late modernity is re defining its take on games and play. Following what has been termed a general ludification or playification of society, corporations are beginning to see games and play as resources rather than as a wasteful practice. We are witnessing the emergence of the practice of gamificiation with the intention of mobilizing plays motivational power for capitalist production. This book outlines both the essent.

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