The Fundamentals of C/C++ Game Programming by Brian Beuken - 9781032864723
The Fundamentals of C/C++ Game ProgrammingUsing Target-based Development\nAuthor(s): Brian Beuken\nFormat: Hardback\nPublisher: Taylor & Francis Ltd, United Kingdom\nImprint: CRC Press\nISBN-13: 9781032864723, 978-1032864723\nSynopsis\nThis book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studios ability to target and use fixed/restricted hardware, which are key skills in console development.\n\nThis book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, ]
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