Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom
Bloomsbury Publishing PLC
This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple\n\nUsing Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom\n\nFree UK delivery on this item.\n\nThis brand new item is available with free UK delivery using Royal;
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