Artificial Intelligence for Computer Games.by Gonzalo, GA3mez-MartAn New<|
Artificial Intelligence for Computer GamesAuthor(s): Pedro Antonio Gonzlez-Calero, Marco Antonio Gmez-Martn\nFormat: Hardback\nPublisher: Springer-Verlag New York Inc., United States\nImprint: Springer-Verlag New York Inc.\nISBN-13: 9781441981875, 978-1441981875\nSynopsis\nThe book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of\n\nacademic AI techniques into current electronic entertainment games.\n\nThe book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is the\n\ncoverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games. \n\nRegarding pathfinding, the book includes new techniques for im.
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