GPU Pro 4 : Advanced Rendering Techniques
Taylor & Francis Inc
GPU Pro 4Advanced Rendering Techniques\nAuthor(s): Wolfgang Engel\nFormat: Hardback\nPublisher: Taylor & Francis Inc, United States\nImprint: A K Peters\nISBN-13: 9781466567436, 978-1466567436\nSynopsis\nGPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.\n\nSection editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explai.
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