The Uncanny Valley in Games and Animation by Angela Tinwell - 9781466586949

The Uncanny Valley in Games and Animation by Angela Tinwell - 9781466586949

CRC Press

The Uncanny Valley in Games and AnimationAuthor(s): Angela Tinwell\nFormat: Hardback\nPublisher: Taylor & Francis Inc, United States\nImprint: A K Peters\nISBN-13: 9781466586949, 978-1466586949\nSynopsis\nAdvances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications.\n\nIn this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explai.

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