Made in Asia/America: Why Video Games Were Neve. Patterson, Fickle Paperback**
Duke University Press
Explore the complex relationship between video games and identity in "Made in Asia/America: Why Video Games Were Never (Really) About Us" by Christopher B. Patterson. This insightful book challenges conventional narratives, revealing how video games have historically been shaped by and reflect Asian and American cultural contexts. Discover how "Made in Asia/America" deconstructs the myth of video games as a purely Western or universal medium. Patterson delves into the production, reception, and representation of games, highlighting the often-overlooked contributions and perspectives from Asia. Understand the evolution of gaming culture and its intricate ties to global politics and identity. Key Features: * Challenging perspectives on video game history and identity. * Examines the interplay of Asian and American influences in gaming. * Deconstructs the idea of a universal gaming experience. Product Summary: Made in Asia/America: Why Video Games Were Never (Really) About Us, Christopher B. Patterson, Duke University Press, Paperback.
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