Playing War – Military Video Games After 9/11 Payne Hardback John Wiley & Sons

Playing War – Military Video Games After 9/11 Payne Hardback John Wiley & Sons

Playing WarMilitary Video Games After 9/11\nAuthor(s): Matthew Thomas Payne\nFormat: Hardback\nPublisher: New York University Press, United States\nImprint: New York University Press\nISBN-13: 9781479848560, 978-1479848560\nSynopsis\nExplores the culture that made military shooter video games popular, and key in understanding the War on Terror\n No video game genre has been more popular or more lucrative in recent years than the \""military shooter.\"" Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. \n Playing War provides a cultural framework for understanding the popularity o.

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