Virtual Reality Gaming by Leighton Evans - 9781835493779
Virtual Reality GamingPerspectives on Immersion, Embodiment and Presence\nAuthor(s): Leighton Evans\nFormat: Hardback\nPublisher: Emerald Publishing Limited, United Kingdom\nImprint: Emerald Publishing Limited\nISBN-13: 9781835493779, 978-1835493779\nSynopsis\nThis volume contains an Open Access Chapter\n\nOffering a comprehensive and research-oriented survey of the emergence of virtual reality (VR) into the gaming mainstream, Virtual Reality Gaming delves into the complexities of VR gaming, emphasising immersion, embodiment, and player presence.\n\nAs the first study to critically assess and systematically investigate the phenomenon of VR Gaming through the tripartite lens of embodiment, presence, and immersion, established and emerging voices in the field discuss the unique aspects of VR games and the challenges they present to researchers and designers with regards to re-conceptualising the relationship between system, player and game play in essence, a reconsideration of the hum.
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