LIBGDX FOR 3D GAME DEVELOPMENT: OPENGL ES, MODEL RENDERING, AND PHYSICS: Build Cross-Platform 3D Games with Bullet Physics, Lighting Systems, and Asset Management for Desktop and Mobile

LIBGDX FOR 3D GAME DEVELOPMENT: OPENGL ES, MODEL RENDERING, AND PHYSICS: Build Cross-Platform 3D Games with Bullet Physics, Lighting Systems, and Asset Management for Desktop and Mobile

Independently published

Pages: 286, Paperback, Independently published

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